Services

Since 2001, 21 games have been published on time and budget and the studio is financially stable.

Cyanide develops video games for PC, Wii, PSP, PS3, Xbox 360 and DS. 8 years of experience in creating successful universe and licenses give Cyanide an exceptional know-how. Our teams are essentially composed of people present from the beginning of the company, which allowed them to develop a dynamic with a strong impact on the work quality.

  • Nintendo Wii
  • Nintendo DS
  • Sony PSP
  • Sony PS3
  • Microsoft Xbox 360
  • PC Windows

Cyanide’s developers are certified for Nintendo DS and Wii, Sony PlayStation Portable, Sony Playstation 3 and Microsoft Xbox 360 and are able to realize transfers or porting on a wide range of supports, create specific tools or adapt existing versions in order to work on those platforms.

Our expertise, our knowledge of technical specificities of these consoles and our respect of intellectual properties allowed conversions as faithful as possible.

Our strategy, at Cyanide, is to focus on cross platform development and to use public or proprietary technologies, to maximize quality and productivity.
We invest a lot of energy and resources in R&D to create our own tools (GUI, MotionOrigin Engine, Landscape generator for Pro Cycling Manager and Loki etc). For example, we port on our own the GameBryo engine from PC to PSP, to offer a better adaptation quality to Blood Bowl and Pro Cycling on this platform. We also took part in the development of NFL Head Coach (EA Sports) for PC, PS2 and Xbox, we ported Pro Cycling Manager 2007 to PSP, and Runaway 2 on DS and Wii.

Our strong experience in game porting gives us the possibility to offer high value services to adapt your games on other platforms.

Our Montreal studio (where Cyanide’s CTO is based) is in charge of evaluating several other engines such as IdTech4&5, Bioware game engine, Unreal Engine 3, CryENGINE 2.

The Montreal’s team also develops a powerful tool that will be used in our future games.

For any questions, please see contact section.