PiciekPL wrote:1) Every game gives you something for playing, some kind of reward. For example: shooting game will unlock you more missions, MMORPGs will give you more advanced gear and so on. Of course there are some games that have so cool gameplays, that they don't need rewards. But let's face the truth: DP is a really good idea and it's good for beta, but not for a 'non-beta' game. I don't really think it's this kind of game which people would play just for fun. But what reward would be the best? Really hard question. Free outfits - it's something You can't accept in this 100% free game. Free pots - it's something not rewarding enough. New characters - I heard there are 3 more characters to come, so unlocking them would be really cool. Of course they (chars) shouldn't be better than 'classic ones'.
PiciekPL wrote:2) Ranking. This is something this game is begging for and something I'm begging for. Seriously. I played many battles already and I never said teams were balanced. Loosing makes me angry and wining doesn't make me happy . Rank shouldn't be something you can see, it should be something that game sees and automatically assign players to teams. Otherwise, You can change from Losers vs Leavers to Losers vs Winners.
PiciekPL wrote:1) Maps. I played a lot of MMORPGs and I remember dungeons as the best part of 'em. And I remember bosses as the best part of dungeons. The best map for me is Drac_win, why? 'Coz before You can put your hands on the treasure you have to kill the boss. And that's the thing which HAS TO be in every map! Because of it rounds aren't so quick. And another good thing 'bout this map is that (if teams are balanced more than normally) taking the treasure doesn't mean 'wining'. Then you have to make the treasure love you (if it wasn't you who killed Franky), you run around using traps (boulders are really cool) and so on, game is fun. More maps like that. To make even bigger use of bosses:
a) Open the door to the treasure after every boss on the map is killed (requires teamwork, sometimes even teamwork with other team ).
b) Mini-boss opens door for treasure and boss opens door to exit (so team that has a treasure now will try to kill the boss and keep the treasure and second team will try to prevent first team from killing the boss and getting back the treasure, that requires even more teamwork).
PiciekPL wrote:2) Healing pots. I think they are killing the fair-play, especially for newcomers, who don't know how to use them. Instead I would make some pots which have the same function as crates, but work only for user.
PiciekPL wrote:3) Level reset. I think there should be a level reset ONLY after battles, but after rounds you still have your level. So treasure grabbers (players that rush to treasures and bring them to exit as fast as possible) would get less exp (if players get exp every sec they are holding treasure, then it's bad) and becouse of that: worse level ate the beginning of the round.
PiciekPL wrote:4) Add a spell/skill for every class:
- costs 2 skillpoints
- weak power
- cost you your maximum mana
+ you can use it (only) while holding treasure
Khan-amil wrote:The aim of this game is to be fun and that it can be played for 5-10 min during ur lunch break or whatever.
I disagree concerning the characters, but maybe when there are more chars.
By winnig rounds u already earn game money that u can spend in pots and stuff, yet limited for the moment.
Khan-amil wrote:It's in developpement
Khan-amil wrote:also in dev, plus there will be a map editor
Khan-amil wrote:I don't get what ur saying.
Moreover, pots are accessible for everyone, even noobs, it's not that hard to click on it, even if it's harder to think of doing it
Khan-amil wrote:This is made so that u adapt ur skill set during the rounds, i think it's good, but why not a special mode where u keep a part of the XP earned, could be great with maps oriented about this mode.
Khan-amil wrote:I think this is great, a special skill which u can use only when u carry something.
Ok, but what about unlockable map editor which You mentioned? Or environments in editor unlockable?
PiciekPL wrote:Thank You, thank You, thank You! I don't know if You belive in God but I'm gonna pray for You and all dev team! I'm gonna thank You 3 more times: Thank You, thank You, thank You!
PiciekPL wrote:But do You know when it will be released?
PiciekPL wrote:Maybe give players some 'fake' pots in the tutorial (you will lose them when tut is finished) and add a special part about pots in this dungeon? Also, pots should be already in quick-slot bar, not in inventory, when we start.
PiciekPL wrote:Great idea, can't wait for (I think it would need "diff 4/3", 'coz it's going to be hard)
PiciekPL wrote:I'm happy You like it. Oh, and there is a message you get when you try to cast a spell while holding the treasure: "You can't cast spells while holding something", but You forgot that Executioner holds its weapon in two hands and still can cast a spell. Game is against it's own words And as far as I know there are only 3 things you can hold: treasure, crates and bomb.
PiciekPL wrote: Voice commands. I know there will probably be a team speaking feature (sorry I forgot the name), but voice commands would be faster and still useful after the team speak update. Here is how it works: you press shift (example) and a list of commands will appear. Still holding shift you press a number form 1-9 and a special message will be said to your teammates, some suggestions:
1. I'll go for treasure.
2. Cover me.
3. Heal me.
4. Pursuit him!
5. I'm gonna throw a crate.
6. I'm gonna throwthe treasure.
7. Give treasure to me
And so on.
thank your for your suggestions, and thx Khan, good thing having you around like that
Siam wrote:Hi PiciekPL (from Poland ?)
Khan-amil wrote:Papatki PickiePL
Khan-amil wrote:knowing the inspirations (or part of )of the dev team, i think that map sharing will be more or less like in warcraft 3 : the one who created the map host a 1st time and the players download the game to their pc before the game launch.
So it's not really necessary to host, the map being a file, giving it to someone who will host will work
Khan-amil wrote:We tried everything, including mental torture and blackmail, but they simply didn't want to tell us anything about the new classes
PiciekPL wrote:Khan-amil wrote:Papatki PickiePL
^ What does it mean? It looks like a synonym of 'papa' which is kinda like 'bye bye' xD You can say 'witaj' If You want
PiciekPL wrote:Hmm, I don't know anyone playing this game but You... Would You like to play with me
PiciekPL wrote:I think about some new traps, maybe something that will drain your mana instead of life, or that will stun you for some time?
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