Even more suggestions.

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Even more suggestions.

Postby PiciekPL on Sat May 16, 2009 11:17 pm

Hello, it's my first post, I played for a while now (not from official start) and I wanna share some of my ideas. But before I'll get to the gameplay...

System (or however You wanna call it):
1) Every game gives you something for playing, some kind of reward. For example: shooting game will unlock you more missions, MMORPGs will give you more advanced gear and so on. Of course there are some games that have so cool gameplays, that they don't need rewards. But let's face the truth: DP is a really good idea and it's good for beta, but not for a 'non-beta' game. I don't really think it's this kind of game which people would play just for fun. But what reward would be the best? Really hard question. Free outfits - it's something You can't accept in this 100% free game. Free pots - it's something not rewarding enough. New characters :idea: - I heard there are 3 more characters to come, so unlocking them would be really cool. Of course they (chars) shouldn't be better than 'classic ones'.
2) Ranking. This is something this game is begging for and something I'm begging for. Seriously. I played many battles already and I never said teams were balanced. Loosing makes me angry and wining doesn't make me happy :cry: . Rank shouldn't be something you can see, it should be something that game sees and automatically assign players to teams. Otherwise, You can change from Losers vs Leavers to Losers vs Winners.

Gameplay:
Now, except unbalanced matches it's really cool, so only the first one is a complaint, rest is what I would add (so it's not so important):
1) Maps. I played a lot of MMORPGs and I remember dungeons as the best part of 'em. And I remember bosses as the best part of dungeons. The best map for me is Drac_win, why? 'Coz before You can put your hands on the treasure you have to kill the boss. And that's the thing which HAS TO be in every map! Because of it rounds aren't so quick. And another good thing 'bout this map is that (if teams are balanced more than normally) taking the treasure doesn't mean 'wining'. Then you have to make the treasure love you (if it wasn't you who killed Franky), you run around using traps (boulders are really cool) and so on, game is fun. More maps like that. To make even bigger use of bosses:
a) Open the door to the treasure after every boss on the map is killed (requires teamwork, sometimes even teamwork with other team :D ).
b) Mini-boss opens door for treasure and boss opens door to exit (so team that has a treasure now will try to kill the boss and keep the treasure and second team will try to prevent first team from killing the boss and getting back the treasure, that requires even more teamwork).
2) Healing pots. I think they are killing the fair-play, especially for newcomers, who don't know how to use them. Instead I would make some pots which have the same function as crates, but work only for user.
3) Level reset. I think there should be a level reset ONLY after battles, but after rounds you still have your level. So treasure grabbers (players that rush to treasures and bring them to exit as fast as possible) would get less exp (if players get exp every sec they are holding treasure, then it's bad) and becouse of that: worse level ate the beginning of the round.
4) Add a spell/skill for every class:
a)Minuses:
- costs 2 skillpoints
- weak power
- cost you your maximum mana
b)Pluses:
+ you can use it (only) while holding treasure :ugeek:



Almost finished:
1) Sorry that I don't really remember it but there was a typo in the tutorial text about ranking (somewhere in the middle). 8-)

Now that's all, if I forgot something I'll add it after someone's reply. Sorry for my English, but remember: I'm PiciekPL, not PiciekENG. :mrgreen:
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Re: Even more suggestions.

Postby Khan-amil on Sun May 17, 2009 1:25 pm

PiciekPL wrote:1) Every game gives you something for playing, some kind of reward. For example: shooting game will unlock you more missions, MMORPGs will give you more advanced gear and so on. Of course there are some games that have so cool gameplays, that they don't need rewards. But let's face the truth: DP is a really good idea and it's good for beta, but not for a 'non-beta' game. I don't really think it's this kind of game which people would play just for fun. But what reward would be the best? Really hard question. Free outfits - it's something You can't accept in this 100% free game. Free pots - it's something not rewarding enough. New characters :idea: - I heard there are 3 more characters to come, so unlocking them would be really cool. Of course they (chars) shouldn't be better than 'classic ones'.

The aim of this game is to be fun and that it can be played for 5-10 min during ur lunch break or whatever.
I disagree concerning the characters, but maybe when there are more chars.
By winnig rounds u already earn game money that u can spend in pots and stuff, yet limited for the moment.

PiciekPL wrote:2) Ranking. This is something this game is begging for and something I'm begging for. Seriously. I played many battles already and I never said teams were balanced. Loosing makes me angry and wining doesn't make me happy :cry: . Rank shouldn't be something you can see, it should be something that game sees and automatically assign players to teams. Otherwise, You can change from Losers vs Leavers to Losers vs Winners.

It's in developpement :)

PiciekPL wrote:1) Maps. I played a lot of MMORPGs and I remember dungeons as the best part of 'em. And I remember bosses as the best part of dungeons. The best map for me is Drac_win, why? 'Coz before You can put your hands on the treasure you have to kill the boss. And that's the thing which HAS TO be in every map! Because of it rounds aren't so quick. And another good thing 'bout this map is that (if teams are balanced more than normally) taking the treasure doesn't mean 'wining'. Then you have to make the treasure love you (if it wasn't you who killed Franky), you run around using traps (boulders are really cool) and so on, game is fun. More maps like that. To make even bigger use of bosses:
a) Open the door to the treasure after every boss on the map is killed (requires teamwork, sometimes even teamwork with other team :D ).
b) Mini-boss opens door for treasure and boss opens door to exit (so team that has a treasure now will try to kill the boss and keep the treasure and second team will try to prevent first team from killing the boss and getting back the treasure, that requires even more teamwork).

also in dev, plus there will be a map editor :)

PiciekPL wrote:2) Healing pots. I think they are killing the fair-play, especially for newcomers, who don't know how to use them. Instead I would make some pots which have the same function as crates, but work only for user.

I don't get what ur saying.
Moreover, pots are accessible for everyone, even noobs, it's not that hard to click on it, even if it's harder to think of doing it ;)

PiciekPL wrote:3) Level reset. I think there should be a level reset ONLY after battles, but after rounds you still have your level. So treasure grabbers (players that rush to treasures and bring them to exit as fast as possible) would get less exp (if players get exp every sec they are holding treasure, then it's bad) and becouse of that: worse level ate the beginning of the round.

This is made so that u adapt ur skill set during the rounds, i think it's good, but why not a special mode where u keep a part of the XP earned, could be great with maps oriented about this mode

PiciekPL wrote:4) Add a spell/skill for every class:
a)Minuses:
- costs 2 skillpoints
- weak power
- cost you your maximum mana
b)Pluses:
+ you can use it (only) while holding treasure :ugeek:

I think this is great, a special skill which u can use only when u carry something.
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Re: Even more suggestions.

Postby PiciekPL on Sun May 17, 2009 1:56 pm

Khan-amil wrote:The aim of this game is to be fun and that it can be played for 5-10 min during ur lunch break or whatever.
I disagree concerning the characters, but maybe when there are more chars.
By winnig rounds u already earn game money that u can spend in pots and stuff, yet limited for the moment.


Ok, but what about unlockable map editor which You mentioned? Or environments in editor unlockable?


Khan-amil wrote:It's in developpement :)


Thank You, thank You, thank You! I don't know if You belive in God but I'm gonna pray for You and all dev team! I'm gonna thank You 3 more times: Thank You, thank You, thank You! :mrgreen:

Khan-amil wrote:also in dev, plus there will be a map editor :)


But do You know when it will be released?

Khan-amil wrote:I don't get what ur saying.
Moreover, pots are accessible for everyone, even noobs, it's not that hard to click on it, even if it's harder to think of doing it ;)


Maybe give players some 'fake' pots in the tutorial (you will lose them when tut is finished) and add a special part about pots in this dungeon? Also, pots should be already in quick-slot bar, not in inventory, when we start.

Khan-amil wrote:This is made so that u adapt ur skill set during the rounds, i think it's good, but why not a special mode where u keep a part of the XP earned, could be great with maps oriented about this mode.

Great idea, can't wait for (I think it would need "diff 4/3", 'coz it's going to be hard)

Khan-amil wrote:I think this is great, a special skill which u can use only when u carry something.


I'm happy You like it. Oh, and there is a message you get when you try to cast a spell while holding the treasure: "You can't cast spells while holding something", but You forgot that Executioner holds its weapon in two hands and still can cast a spell. Game is against it's own words :P And as far as I know there are only 3 things you can hold: treasure, crates and bomb.

And I forgot about 5) in gameplay so here it is:

5) Voice commands. I know there will probably be a team speaking feature (sorry I forgot the name), but voice commands would be faster and still useful after the team speak update. Here is how it works: you press shift (example) and a list of commands will appear. Still holding shift you press a number form 1-9 and a special message will be said to your teammates, some suggestions:
1. I'll go for treasure.
2. Cover me.
3. Heal me.
4. Pursuit him!
5. I'm gonna throw a crate.
6. I'm gonna throwthe treasure.
7. Give treasure to me

And so on.
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Re: Even more suggestions.

Postby Khan-amil on Sun May 17, 2009 2:13 pm

PiciekPL wrote:
Ok, but what about unlockable map editor which You mentioned? Or environments in editor unlockable?

I think the aim of the editor is to provide great diversity to the game, so i don't know if it would work very well if some parts were "unlockable"

PiciekPL wrote:Thank You, thank You, thank You! I don't know if You belive in God but I'm gonna pray for You and all dev team! I'm gonna thank You 3 more times: Thank You, thank You, thank You! :mrgreen:

Erm... I'm not part of the dev team u know ^^;
I only report to u what have been said in other topics ;)

PiciekPL wrote:But do You know when it will be released?

It seems a major update is coming, to celebrate the world release, the editor may be a part of it (althought we don't have any clue about it)

PiciekPL wrote:Maybe give players some 'fake' pots in the tutorial (you will lose them when tut is finished) and add a special part about pots in this dungeon? Also, pots should be already in quick-slot bar, not in inventory, when we start.

Again great idea, i'll make sure someone from the dev team see these suggestions :)

PiciekPL wrote:Great idea, can't wait for (I think it would need "diff 4/3", 'coz it's going to be hard)

Yeah, could be great, but if this is to be developped, it's not gonna be soon, they focus mors on the base game developpement :lol:



PiciekPL wrote:I'm happy You like it. Oh, and there is a message you get when you try to cast a spell while holding the treasure: "You can't cast spells while holding something", but You forgot that Executioner holds its weapon in two hands and still can cast a spell. Game is against it's own words :P And as far as I know there are only 3 things you can hold: treasure, crates and bomb.

Yeah, but carrying a weapon with both hands and having something upon ur head isn't really the same lol

PiciekPL wrote: Voice commands. I know there will probably be a team speaking feature (sorry I forgot the name), but voice commands would be faster and still useful after the team speak update. Here is how it works: you press shift (example) and a list of commands will appear. Still holding shift you press a number form 1-9 and a special message will be said to your teammates, some suggestions:
1. I'll go for treasure.
2. Cover me.
3. Heal me.
4. Pursuit him!
5. I'm gonna throw a crate.
6. I'm gonna throwthe treasure.
7. Give treasure to me

And so on.


Quick vocal (or not) orders could be great and useful, indeed.
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Re: Even more suggestions.

Postby Siam on Sun May 17, 2009 2:30 pm

Hi PiciekPL (from Poland ?),

thank your for your suggestions, and thx Khan, good thing having you around like that ;)

- about having pots in the tutorial map : good idea, having some "fake" pots. There a lot of things we do not teach in this map... maybe we'll do several tutorial maps, with different subjects.

- I can't say when the editor will be released (cuz I don't know myself, really), but it will when it'll be finished for casual use. We use it already but it still a little bit hardcore :p And we have to find a way to "moderate" user maps, making levels is a difficult thing, that's why we have "level designers" here. I'm sure we'll have a lot of surprisingly cool maps, but some "crappy" things too for sure ! :)

- Voice commands: great idea, we had it in mind for some time now, but we have to finish some important parts of the game first (we're a small team :) )

Keep going with suggestions and critics, we read the board every day (even on week-ends, see !)

have a great time in our dungeons !

Siam

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Re: Even more suggestions.

Postby Khan-amil on Sun May 17, 2009 2:49 pm

Siam wrote:
thank your for your suggestions, and thx Khan, good thing having you around like that ;)


Yeah, i know :twisted:
Shame i don't spend that much time playing, i would be a lot better lol
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Re: Even more suggestions.

Postby PiciekPL on Sun May 17, 2009 7:56 pm

Siam wrote:Hi PiciekPL (from Poland ?)


Totally correct, good to know that someone actually knows what Poland is!

You can be sure that I will come up with some another cool (and not cool too :( ) ideas! I will start making a Executioner guide but not really similar to the one You have on French boards (unfortunately I can't start before Wednesday), so tell me if You need help with new spells for 'heavy' or for some new classes (if You don't mind sharing with me the 'suprise'). Remember to check out this guide, 'coz I want it to be based on people ideas (not only mine)!

And can You already tell us how 'dungeon sharing' will work? So what will we do with newly created 'dungeon of evil , hall of doom, corridors of madness'? I hope we won't have to host a game with it, 'coz I can't host games and I would really like to share my 'dungeon of awsomeness' I'll make.
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Re: Even more suggestions.

Postby Khan-amil on Sun May 17, 2009 8:21 pm

Papatki PickiePL (one of the few polish word i know ;) , i have relatives here and went once)

knowing the inspirations (or part of :) )of the dev team, i think that map sharing will be more or less like in warcraft 3 : the one who created the map host a 1st time and the players download the game to their pc before the game launch.

So it's not really necessary to host, the map being a file, giving it to someone who will host will work :)

(but keep in mind that i only suppose this ^^)

We tried everything, including mental torture and blackmail, but they simply didn't want to tell us anything about the new classes :|
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Re: Even more suggestions.

Postby PiciekPL on Sun May 17, 2009 9:14 pm

Khan-amil wrote:Papatki PickiePL


^ What does it mean? It looks like a synonym of 'papa' which is kinda like 'bye bye' xD You can say 'witaj' If You want 8-)

Khan-amil wrote:knowing the inspirations (or part of :) )of the dev team, i think that map sharing will be more or less like in warcraft 3 : the one who created the map host a 1st time and the players download the game to their pc before the game launch.

So it's not really necessary to host, the map being a file, giving it to someone who will host will work :)


Hmm, I don't know anyone playing this game but You... Would You like to play with me :?:


Khan-amil wrote:We tried everything, including mental torture and blackmail, but they simply didn't want to tell us anything about the new classes :|


Let me think... I... think I... still have a phone number to Sarkozy, maybe he'll force them to tell the secret :?:

I think about some new traps, maybe something that will drain your mana instead of life, or that will stun you for some time?
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Re: Even more suggestions.

Postby Khan-amil on Sun May 17, 2009 9:36 pm

PiciekPL wrote:
Khan-amil wrote:Papatki PickiePL


^ What does it mean? It looks like a synonym of 'papa' which is kinda like 'bye bye' xD You can say 'witaj' If You want 8-)


Lol, i learned it was like a funny way to say hi or bye, maybe there are different way of saying this?

PiciekPL wrote:Hmm, I don't know anyone playing this game but You... Would You like to play with me :?:

which game are u talking about? warcraft 3 or Dungeon Party?


PiciekPL wrote:I think about some new traps, maybe something that will drain your mana instead of life, or that will stun you for some time?

I don't think the editor would allow new traps and else, but it's again a good suggestion :D

Well then, Djien dobre (not sure of the writing here ;) )
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